Sound that lives in three dimensions.
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Your audience listens with two ears and a lifetime of instinct about where sounds come from. Ordinary panning slides a sound left or right and stops there. AI Audio Spatial rebuilds the way humans actually hear — modeling the subtle timing, shadowing and shaping your ears perform thousands of times a second — so a whisper can circle the listener, a score can lift overhead, and a bassline can anchor the floor. On any pair of headphones. Inside the timeline you already use.

Bands Position and animate each frequency band independently using Azimuth, Elevation, Orbit, and Spatial controls.

Global Control distance, room size, head size, output level, and overall spatial blending.

Output EQ Shape the final sound using dedicated low, mid, and high frequency controls.
Split your sound into Low, Mid and High and give each its own position in space. Keep the bass locked dead-center and stable while the highs shimmer and orbit overhead. It's the difference between moving a sound and sculpting one.
Pull a sound back and it doesn't just get quieter — it gets further away. Air absorbs the highs, a room blooms around it, reflections trail behind. Push it close and it's intimate and immediate. The "other room" effect, in one knob.
| Compatibility | Final Cut Pro 10.8+ |
| macOS | macOS Ventura 13.0 or later |
| Chip Support | Apple Silicon & Intel |
| Output Formats | HD, 4K, 5K, Vertical |
| License | Single User, 3 Machines |
| Updates | Free for Life |