Bring the 3rd dimension to your timeline.
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Drop in a USDZ or GLB file and it appears in your timeline, ready to light and pose.

A real PBR engine with metallic, roughness, clearcoat, anisotropy, emission and normal maps — surfaces look like the real thing.

Studio, outdoor, urban and sky HDRIs light and reflect your model with believable, real-world light.

Three positionable lights with presets, color, soft shadows and physical falloff — light it like a product shoot.

A true perspective camera with depth of field and motion blur, plus on-screen control right in the viewer.

Real ground shadows and reflections, rim light, depth fog and a filmic ACES grade finish every shot.
A physically-based renderer lights your model with thirty-four HDRI environments and a studio light rig. Dial metallic, roughness, clearcoat, emission and more to build any surface. Rotate, blur and grade the environment until the reflections fall exactly where you want them.
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After
A ground plane catches real shadows and reflections, with distance falloff you control. Add a rim light and depth fog for separation and mood. Then a filmic ACES grade with temperature, contrast and saturation lands the final look.
Before
After
Move a true perspective camera with depth of field and motion blur, right on the timeline. Rack focus with near and far planes, add a shutter-angle blur to motion, and drag the camera on screen. Everything keyframes for cinematic moves and reveals.
| Compatibility | Final Cut Pro 10.8+ |
| macOS | macOS Ventura 13.0 or later |
| Chip Support | Apple Silicon & Intel |
| Output Formats | HD, 4K, 5K, Vertical |
| License | Single User, 3 Machines |
| Updates | Free for Life |